
ORB
Convection cells of glowing rock, driven by your music's heat.
Magma Pool simulates Rayleigh–Bénard convection — the slow-rolling cells you see in a lava lamp or the Earth's mantle. ORB mapped thermal gradient to audio amplitude and turbulence to spectral flatness. Under ambient or drone music it moves like geology; under bass-heavy tracks the cells boil and merge.
Blob worlds, molten textures, mindblob-style surfaces, and drifting chemistry. A richer, more analog-feeling lane for silky audio-reactive scenes.
Organic glow, paint, blobs, magma, and soft flow.
Upload any audio
Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.
Real-time analysis
The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.
Shader renders the result
Butterchurn translates that data into GLSL shader parameters. ORB - Magma Pool maps those parameters into its own visual language.
See ORB - Magma Pool respond to your music.
No account. No install. Works in any modern browser with WebGL2 support.
Open visualizer with this preset
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