Spaceballs was right. This is what going too fast looks like.
High Energy

martin - ludicrous speed

martin

Spaceballs was right. This is what going too fast looks like.

Martin built ludicrous speed as a deliberate extreme: every parameter dialed to its highest useful setting. The tunnel stretches, the colors saturate, and the motion blur makes individual frames nearly unreadable. Paradoxically, the result is oddly coherent — the overload gives it a dreamlike momentum that matches high-BPM tracks perfectly.

speedtunnelmotion-blursaturatedhigh-bpm
Artist
martin
Category
High Energy
Engine
Butterchurn / MilkDrop
Runs in
Browser · Zero install
High Energy

Big movement, heavier contrast, and more attack. These presets feel most alive when the track is pushing forward and the visuals need to hit back.

Sharper impact, harder beats, reactive pulses, and more aggression.

How it works

Audio-reactive shaders, running entirely in your browser.

Upload any audio

Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.

Real-time analysis

The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.

Shader renders the result

Butterchurn translates that data into GLSL shader parameters. martin - ludicrous speed maps those parameters into its own visual language.

See martin - ludicrous speed respond to your music.

No account. No install. Works in any modern browser with WebGL2 support.

Open visualizer with this preset