Towering shadow-geometries rising from an audio horizon.
Cosmic Drift

martin - city of shadows

martin

Towering shadow-geometries rising from an audio horizon.

City of shadows layers silhouetted architectural forms against a luminous background that pulses with the music. The skyline is procedurally generated: each beat spawns a new building silhouette that slowly fades into the horizon. The aesthetic is unmistakably urban — deep blacks, distant warm light, the scale of a city seen from above.

citysilhouetteskylineproceduralurbannoir
Artist
martin
Category
Cosmic Drift
Engine
Butterchurn / MilkDrop
Runs in
Browser · Zero install
Cosmic Drift

Preset picks that feel expansive, weightless, and otherworldly. Great for late-night listening, radio sets, and tracks that want a bigger horizon.

Stars, orbitals, nebulae, and wide celestial space.

How it works

Audio-reactive shaders, running entirely in your browser.

Upload any audio

Drag in a local file, connect a mic, stream a radio URL, or use one of the included sample tracks.

Real-time analysis

The Web Audio API analyses frequency content, amplitude, and transients at up to 60 fps, all without leaving your tab.

Shader renders the result

Butterchurn translates that data into GLSL shader parameters. martin - city of shadows maps those parameters into its own visual language.

See martin - city of shadows respond to your music.

No account. No install. Works in any modern browser with WebGL2 support.

Open visualizer with this preset